How to Make a Dazzling Golden Pearl Teapot in 3D StudioMax


This is the first of its kind post on It is a tutorial of 3D Studio Max.

Today I decided to share something new, something unique for our visitors – so here I am presenting a great article for making a teapot made of Dazzling Golden Pearls.

This tutorial is based on visualization and artwork in 3D Studio Max. Without a doubt, it is a treat for designers.

This is my first post at Designzzz, hopefully you will like it. I’m anxiously waiting for your comments 🙂

Final Result will look like this :

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Make a teapot in perspective view port with radius 70

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Increase Teapot segments to 10.

Apply Lattice modifies from modifier list in Modify Panel and select “joint only vertices”.


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In Joint group set Geodesic Base type to Icosa and set radius =2 and segments =2, don’t forget to check the smooth check box.

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Now it’s time to set up your rendering engine. Press F10 to bring up Render Setup Dialogue box or click “Rendering” from Menu and click Render Setup.

Tutorial for teapot

From Assign Renderer Section, click on Choose renderer button in front of production and select V-Ray as your renderer. Be sure that you have already installed the V-ray renderer for the respective version of you 3ds max application 9, 2008, 2009, 2010 or 2011.


Now place VrayPlane in viewport anywhere in the scene from Geometry section.

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Click on lights and select Vray and select Vray light and draw two light over the teapot like this with intensity multiplier =30.


 Now let’s have some fun with materials. Hit M to bring up Material Editor, select a slot and click standard button. From material/map browser select VrayMtl and click OK.

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Set Diffuse, Reflect and exit color like this and apply it to the Teapot by dragging material slot onto teapot.


Select second material slot and do the same as above, but now we are going to prepare material for the floor. So here click on diffuse (small square button) and select any bright wood map from map browser and click ok. I have selected oak1.tga.

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teapot design

Click on go to parent button to go to main interface.


Set reflect color to light grey (see the image).


Apply this material on v-ray plane by dragging it.

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Now it’s the time to set up the environment. Just press 8 on your keyboard to bring up environment dialogue box. Click on the “none” button and from standard, double click on bitmap and select any indoor HDRI Image or you may download it from the internet; they are not scarce.


Drag this button to a new slot in your material editor.

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Set mapping to spherical environment.

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Press F10 for render setup and Turn on Indirect Illumination check box from indirect Illumination tab.

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Set Irradiance Map current preset to Very low. If you want to render it in less time, you may increase this to get more realistic result.

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That’s it, we are finished. Set a dramatic angle of your view in perspective view and hit F9 to render and watch what have you achieved for yourself in 3D Studio Max.

Final Result :

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You can apply these techniques on any object to get a similar outcome. Now the ball is on your side of the court and you can play around as you like.

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  1. Ayaz Malik January 28, 2011 at 8:22 am

    Mind Blowing and very easy !

    1. Aamir Baig January 31, 2011 at 2:34 am

      Thanks for your comments, which are as beautiful as you are 🙂

      1. M.Rizwan May 6, 2013 at 11:22 am very much impressed by ur modelling and i want to create such things.i have a lot of ideas

  2. Roseli January 28, 2011 at 1:53 pm

    Just one word Aamir – Awesome!

    1. Aamir Baig January 31, 2011 at 2:41 am

      Mr. Roseli thanks for your short but comprehensive comments about my work. In fact your one word “Awesome” has an ocean of expressions holding in it. Lots of gratitude about your observations.

  3. Daniel January 29, 2011 at 12:48 am

    I was an experienced user of 3D studio MAX. The last version I was using was the version 5. I do not really remember whether it had the Lattice modifier.What version you used to do this piece of art? You have motivated me to start working with this again.

    1. Aamir Baig January 31, 2011 at 2:53 am

      Deniel it’s a compliment for me that you are motivated by my work. I have used max 2009 for this tutorial. Deniel if you have been an advanced user of max than please go ahead and explore the max in more innovative way so that world can get more benefit of your skills.

  4. Haroon Ahmad Malik February 3, 2011 at 9:50 am

    Sir, its an excellent effort, and also a very informative !

  5. mursilbutt February 6, 2011 at 7:35 am

    Stunning piece of work, looking forward to your more posts… 🙂

  6. alooma February 22, 2011 at 8:22 am

    great tutorial!!!! really wonderful

    1. Aamir Baig February 23, 2011 at 2:39 am

      I am very grateful to you and thanks for you precious comments. Do submit your views for the upcoming tutorials too.

  7. gaurav kumar March 27, 2011 at 12:51 pm


  8. sourav pal August 8, 2011 at 9:04 pm

    Very good

  9. soaham March 21, 2012 at 11:50 pm


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