http://automotorblog.com/?option=The-Most-Necessary-At-Trade-In-The-Market-Forex The Most Necessary At Trade In The Market Forex
http://danstasiewski.org/?option=Free-Online-Stock-Charting Free Online Stock Charting
http://unifiedpatriots.com/?p=To-Watch-Video-With-Strategy-100-200-At-Forex To Watch Video With Strategy 100 200 At Forex
Final Result will look like this :
Make a teapot in perspective view port with radius 70
Increase Teapot segments to 10.
Apply Lattice modifies from modifier list in Modify Panel and select “joint only vertices”.
In Joint group set Geodesic Base type to Icosa and set radius =2 and segments =2, don’t forget to check the smooth check box.
Now it’s time to set up your rendering engine. Press F10 to bring up Render Setup Dialogue box or click “Rendering” from Menu and click Render Setup.
From Assign Renderer Section, click on Choose renderer button in front of production and select V-Ray as your renderer. Be sure that you have already installed the V-ray renderer for the respective version of you 3ds max application 9, 2008, 2009, 2010 or 2011.
Now place VrayPlane in viewport anywhere in the scene from Geometry section.
Click on lights and select Vray and select Vray light and draw two light over the teapot like this with intensity multiplier =30.
Now let’s have some fun with materials. Hit M to bring up Material Editor, select a slot and click standard button. From material/map browser select VrayMtl and click OK.
Set Diffuse, Reflect and exit color like this and apply it to the Teapot by dragging material slot onto teapot.
Select second material slot and do the same as above, but now we are going to prepare material for the floor. So here click on diffuse (small square button) and select any bright wood map from map browser and click ok. I have selected oak1.tga.
Click on go to parent button to go to main interface.
Set reflect color to light grey (see the image).
Apply this material on v-ray plane by dragging it.
Now it’s the time to set up the environment. Just press 8 on your keyboard to bring up environment dialogue box. Click on the “none” button and from standard, double click on bitmap and select any indoor HDRI Image or you may download it from the internet; they are not scarce.
Drag this button to a new slot in your material editor.
Set mapping to spherical environment.
Press F10 for render setup and Turn on Indirect Illumination check box from indirect Illumination tab.
Set Irradiance Map current preset to Very low. If you want to render it in less time, you may increase this to get more realistic result.
That’s it, we are finished. Set a dramatic angle of your view in perspective view and hit F9 to render and watch what have you achieved for yourself in 3D Studio Max.
Final Result :
You can apply these techniques on any object to get a similar outcome. Now the ball is on your side of the court and you can play around as you like.