Here we gathered today Fresh 3Ds Max Tutorials
Most of these tutorials are over hot, very recently made but some are a little older. The older ones are included for their extra ordinary results.
Since this is a big collection, it also includes some video 3d tutorials, so make sure you have your speakers turned on.
I tried not to include too tutorials that take too much time to complete, but forgive me if I did add any.
If you want tutorial collections of any kind, just shoot a comment and… you’re wish is my command 🙂
3DS Max Tutorials
Make a Realistic Wine Glass in 10 Minutes using 3D Studio Max
Creating something in 3D Max is a tough job. Creating a realistic 3D graphic is harder than creating a realistic 3D graphic within 10 minutes. Now that is something, isn’t it?
Source file is available for download.
Making Of ‘Steam-Powered Factory
Igor Rashkuev, the tutor of this article works at a video game development studio. In this article he is going to tell a little bit about creation of Steam-powered Factory. he say that he planned it to be traditional 2D art and even started doodling something in Photoshop, when suddenly he got lazy about constructing perspective and decided to create the sketch right away in 3D. It frees you of having to construct perspective and lets you easily play around with shapes in space
Making of Piercings are Cool
In this making of the tutor will take you through some of the techniques used in the creation of this simple cartoony 3d illustration. Fishhooks seamed as a logical substitution for jewellery a fish would use. He says that he doesn’t really know what sort of a fish it is, but it’s tough and stupid.
Making Of ‘Mercedes-Benz 300SL (1955)
The first thing to do was to gather enough background info and references. This is the only way to understand all of the detail on the vehicle. Poly modelling was used to model the base of the image. Even the basic body shape needed correction during this phase because of the conflicting blueprints used at the beginning.
How to Make a Dazzling Golden Pearl Teapot in 3D StudioMax
This tutorial is based on visualization and artwork in 3D Studio Max. Without a doubt, it is a treat for designers. Source file is also available for download.
Understanding Reflection and Refraction
Here We are going to see how to get reflection and refraction without having any anti-aliasing problems, using the Scanline Renderer in 3ds Max. The designer is working in 3ds Max 2012, but the process is the same in all versions so let’s get started.
Making of Lemon Slash
The idea of this tutorial was to make something small, but very detailed and unusual in just one evening. A slashed fruit was a good idea. First of all we had to gather some references. The main objective here is to find an image with the main shape of a lemon, the cross section and some images showing various parts of it and then make it as described in the tutorial.
Making Of ‘Filmofon’ Intro
In this video tutorial, It is explained that how the designer created the Filmofon intro, from the basic 3D model through to shooting the animation, the necessities for post-production, match-moving, lighting the scene in 3D software and compositing in After Effects.
How to Make a 3D Stone Effect Typography in 3ds Max
In this tutorial you’ll learn how to create a stunning 3D grungy stone typography using 3ds Max. This is a quick tutorial and does not require much of your time. It is also an easy one, so don’t hesitate to try it, even if you are at the beginner level in 3ds Max.
Making Of ‘Brave New World’ – Total Texture
This tutorial shows how to creat the textures for the Brave New World image. We’ll will go over the shader breakdown as well. The designer says that he kept the process very procedural since it helped him to quickly texture a huge amount of geometry, as well as generate variations. He also did a lot of matte painting on top to get the final look.
Making Of ‘The G-Spot’
For a man to be happy he basically needed two things, a good job and a good mattress. Some people don’t think like that, but we believe that every bedroom has to have this. Under the sheets is where we create the people of tomorrow; the same new people who will hide under the covers from monsters that don’t exist while we make the bedroom their safe zone.
Making of Office
This is a personal project to study techniques. Eames, Charles Ormond Eames, Jr (1907-1978) and Bernice Alexandra “Ray” Eames (1912-1988) were a couple of American designers,with extensive work. During the 50s, the couple Eames continues its work in architecture and furniture design. As in the early work in plywood, the Eames are pioneers in the use of many techniques.
Making of Thief
In this tutorial the first lesson is that one should gather up some reference before creating any character. This stage is very important and must NOT be over looked. Once you are happy with your reference collection, you would then head into ZBrush and start creating the character’s head.
HDR Probe Creation in 3ds Max,
This is a video tutorial discussing the process of creating a HDR Light probe for use as a reflection environment in 3D, particularly 3ds Max, but the same techniques can be applied to other packages as well. This tutorial works through how to photograph and then covers two methods of creating these probes, one through Photoshop and the other using Picturenaut. And finally it goes over bringing the probe into your scene for use as a reflection environment.
How to Create a Deserted Landscape in 3ds Max
This tutorial is evenly helpful for the beginners as well. Here you will learn the essentials of creating a 3D landscape from scratch.
Waterfall Tutorial with 3DS Max. In this tutorial we will create a waterfall with Particle Flow, Fumefx.
Animating a TV Ident
Using a maxscript Created by – John Martini & Mandru Phoenix and gotten from Scriptspot, we animate a vector created from an AI file and finally composite in After Effects. This is one tutorial that will totally interest you in making contents for motion graphics!
Fantasy Weapon Texturing Technique
In this video tutorial, The tutor talks about what techniques one use to texture a fantasy weapon. The tutor used Photoshop CS6 for this tutorial and the axe is based on a concept made by Tyson Murphy.
Making of “Thor Tornado Sequence”
In this tutorial we will try to remake the thor sequence where the tornado is building in the clouds and striking the earth surface. We will learn about building a tornado effect with standard Particle Flow tools that come with max and fumefx for simulation smoke/clouds.
Making Of ‘Ancient Library
Watching movies such as The Golden Compass, 300, Indiana Jones, Pans Labyrinth inspired the designer greatly in creating this scene. He wanted to draw on the vintage but realistic look and was asked to create the scene for a game cinematic. It took him two weeks overall to complete this project and a lot of trial and errors.
Ambient Occlusion Animation
The purpose of this workflow is to generate a lighting system that will produce good indirect illumination without the use of Final Gather. The point is to be able to animate objects and get a good updated lighting solution for each frame. We will be using AO with the Custom Ambient Light Color map. The map will be a spherical projection of a mr Physical Sky that will align with the scene’s Sun light direction.
Elevator Shaft Sequence
Let’s say you have to do one shot in a very short period of time. Well in this tutorial we will walk you through the process of quickly creating an elevator shaft sequence while maintaining the highest possible level of realism. We will show you all the steps involved in creating this project, starting from the modeling, texturing and animation up to rendering and post-production.
Making Of ‘Cais das Artes (Quay of Arts)
This building was comprised of a museum and a theatre equipped, located on the Suá Bay, near the island of Vitória in Brazil. The main brief behind the project was that it should reflect the value of the landscape and historical surroundings of the city, and complement it. In this project, the designer used the following tools: AutoCAD for modeling, 3ds Max and V-Ray for texturing and illumination and Photoshop for post-production of the image.
VRayOverrideMtl – Color bleeding – Fixing Light leaks is based on learning to fix your Light Leaks by using VRayOverrideMtl.
Making Of ‘Brothers In Blood II’
Brothers In Blood II was an interesting creative experience to see just how the software used has during little less than a seven year time span. In this Making Of you will be given an insight into the methods the designer used to create one of his latest paleo-themed illustrations.
Creating a Low Poly City
In this tutorial we will learn how to create a low poly city with an excellent free plugin called Greeble. Auther also talks about the mapping techniques used for this project. We will use 3ds Max, Photoshop and the Greeble plugin.
Making Of ‘Sky Lounge’
In this tutorial 3ds Max 2012 and V-Ray 2.0 are used to create this image, along with some plugins like Floor Generator and Multiscatter.
Linear Workflow: A Guide
Things like adding more lights, boosting the Environment/GI levels to incredibly high values, adding some ambient lights with shadows turned off, etc. This all adds to the amount of calculations being made by the renderer for no real reason, as all of the data is in fact already there, providing you tell the program to show it to you correctly.
Making Of ‘Katsumo’
The author’s name of this tutorial is Hasan Bajramovic and he says that he would love to walk you through the creation process of his latest work, Katsumoto. He had a lot of fun making this image and learned a lot along the way. Hopefully you will be able to gain something from this article.
Making Of ‘Centurion, Alien Tech’
In this tutorial the author’ll be sharing with you some of the development process of his robot design Centurion, Alien Tech. He says that he knew that he wanted it to have eight eyes, a very sideways, long head (like the hammerhead shark from Pirates of the Caribbean 2) and no nose or almost any facial depth, as this creature doesn’t need oxygen. Basically a creature that would look completely alien, save some exceptions in its anatomy.
Making Of ‘Tribeca Loft’
When modeling the space the writer sought to remain close to the look of the apartment and only took some liberties with the furnishing and the art. One challenge was to replicate the slight imperfections of this renovated industrial space. In this respect the pillars are an obvious focus of interest, and therefore he dedicated quite a bit of time to getting them right.
Making Of ‘Fishman’
In this tutorial, the author sketched a fish-like human who needs a special suit that he wears when out of the water (Fig.01). The water pistol is to add a comical element. He wanted to make it very clean and colorful to contrast with the rest of the scene and make it more noticeable.
Creating the Explosion
In this tutorial we will learn how to create a realistic looking explosion using 3ds max particle system and with a 3rd party plug-in called FumeFX, well in this tutorial the author will give you an idea of how to figure out your scene for a explosion, the settings here are only the kick start you can go further and further by tweaking the values, so lets get started.
Making Of ‘Monk’
In this Making Of, Dave the author is going to show you an overview of the workflow I used for my Monk model. He says that he ll try to share the interesting parts about this project and hope you can pick up some tricks and find what he say useful.
How to create the Beard on a Face
in this tutorial we will learn how to create facial hair for our character using 3ds max hair and fur modifier, this modifier gives you the freedom to create realistic hair and fur for your projects which we could say is fantastic, there is few more ways to add hair for your characters but this is more hassle free once you get to understand it, thanks to Autodesk for this great addition since few previous versions.
Making Of ‘Final Stand’
The author’s name is Brandon Martynowicz, working as a CG matte artist/environment artist for the last six years in the film/game industry, his primary skills include modeling, texturing, shading, lighting and rendering. He has put together a short “Making Of” of his personal piece, called Final Stand. This image was inspired by a quick pencil sketch he did a while back.
Realflow & Krakatoa Waterfall
There are 2 video tutorials which will explain the creation waterfall using Reaflow and Krakatoa in 3ds max. Total runtime of these video tutorials are more than 1:30 hrs. In the first tutorial artist will show you some basic concept of Realflow (interface, import geometry, emitters, initial state, etc….). In second tutorial will show you some basic concept of Krakatoa for rendering simulation of waterfall. Also it shows you some concept of mesh from Realflow and the classic workflow for simulation and rendering.
In this tutorial you will learn how to set up a modelling rig on a sphere object, in order to make it look like a stone. This technique delivers a very believable result and is absolutely non-destructive. Once set up, you can easily modify the results by changing the mapping offsets in the first “cellular” displacement map.
Making of ‘Little Dragon’
Vlad Konstantinov, the author of this tutorial belongs to Russia and as a freelance artist his main specialization is 3D characters. In this article he is going to touch upon all the stages of the working process, from modeling to post-production. Hopefully the information which is going to be shared, will be useful for you.
Making Of ‘Military Truck’
In this tutorial the auther Moises Gomes from Brazil will show you the production process behind the creation of the Military Truck image. This piece was developed for the portfolio of a games company here in Brazil, where he is responsible for every part of inorganic modeling and texturing.
Creating Realsitic Clouds for Fluid Simulation
In this 45min video tutorial Allan Mckay walk through the steps for sculpting realistic clouds in Fume FX both static clouds that render fast, as well as completely dynamic clouds that can be simulated with fluids and interact with objects and other forces.
Making Of ‘ Patrol’
Henry “Strannik” Pashkov (Lee), author says that In the first phase of work, he created the concept for the scene and spacecraft and then worked up the concept.
Making Of ‘Ship’
Author’s name is Moises Gomes and in this article he will talk a little about the production process for this image. This image was produced as a personal project. He wanted to challenge himself and use the opportunity to improve his inorganic modeling, texturing and rendering skill and techniques.
Creating a Realistic Human Skin Shader Using the VrayFastSSS2 Shader
This tutorial shows an advanced setup for the VrayFastSSS2 shader, emphasizing the creation of a realistic shader for human skin. This can be used in cartoon characters too because of its flexibility at render times that helps both cases (realistic and cartoon). Pay attention to scale values that influence the look of the entire shader in the render.
Making of ‘Biblio’
Carlo Rinaldo the italian artist of 32 of age has a master degree in Industrial Design from the Politecnico di Milano, currently a freelance 3D artist and works with advertising, architecture and design. He says that he is completely self-taught and have spent hours and hours working through tutorials in lots of different software packages. This scene is an idea he started about one year ago and was based on the inspiration came from watching the amazing video mentioned in this article. The idea was to build a library with real proportions, but with an unrealistic touch of magic created by lighting.
Modeling Audi R8
This magnificent tut is in 3 parts. You can visit the other parts’ pages by clicking the relevant post links at the bottom of Tut Page. In this 3 parts video tutorial series you will learn how to model the Audi R8 from scratch in 3ds max but techniques can be applied in any 3d software. There is no sound in the videos but all tutorials are well explanatory. Hope your will like these videos.
This highly rated tutorial is in 3 parts. You can visit the other parts pages by clicking the relevant post links at the bottom of Tut Page. This video series is distinctive and wonderful for the design of a futuristic motorcycle. These videos explains the methods used in the design of high-resolution models and methods in modeling the usual BIKE
Wireframe Rendering Techniques
In this tutorial, you will learn five techniques to render the wireframe of an object in 3ds max. We generally need wireframe renders if we want to display the mesh flow / edge flow of our model for show reel stuff or for our website / blog gallery. There are number of ways to do wireframe renders but here the artist is going to show some of those that can be achieved without using any plugin or scripts or without the involvements of any other software like Photoshop. These are some commonly used wireframe rendering techniques
Create Custom Buttons having Custom icons and MaxScript
In this tutorial the author is going to show you how to create your own custom buttons having custom icon group and MaxScript. In 3ds max, we have number of buttons on the Main Toolbar. Many 3ds max users ask if they can make a custom button having a custom image icon with custom MaxScript code working behind that button. Yes, we can. This tutorial will show you how to create icon groups for your buttons in Adobe Photoshop, writing a short and simple script to put our button to work and lastly how to create a separate toolbar for your button with few tips about buttons and toolbars.
Making Of ‘Lobit’
The tutor say that he first took some reference photos to get an idea about the forms, materials and color combinations. Obviously he did not want to do an exact replica, but it helped to add a touch of vintage to his creation. With a new piece he went for a direct approach and started in 3D. I experimented with the body and arms until he found a good form.
Making of Mahala
Mahala is a Balkan word for “neighbourhood” or “quarter”, a section of a rural or urban settlement, dating to the times of the Ottoman Empire. Source of this image: Everything that is around you. For eg. alleys, old car and so on…. All of the environment details has been inspired from America‘s old sections but environment such as houses and things has been inspired from one of the Isfahan Iran’s sections.
HDR Rendering for Photorealistic Imaging
In this tutorial we explain what is the HDR rendering and how you can control the brightness of the final render using it, easily getting rich and outstanding pictures.
Modeling an Earphone
In this tutorial, starting off with a simple basic cylinder, we work our way to near finish of modeling a Head Phone. Using a real-life object as a reference, we take into account all recognizable elements that reveals the object to be modelled even without the materials yet added to it.
Prometheus Holographic Navigation
Prometheus holographic navigation is a very exciting tutorial,in which you will learn a more advanced MoGraph, with new techniques that are exclusive only in cinema 4d tutorials. And all these effects were realized with the program cinema 4d ,Thanks to maxon, we have the best 3d software in the market. and thanks to MoGraph, we can create great effects in minutes . Now you can create a hologram effect in movies like , The Avengers, Iron man 3, Total Recall, gi joe 2 , star wars and many more.
Creating a 3D Waving Flag Animation using 3ds Max
This tutorial is for intermediate and somewhat advance users. If you have watched my previous 3D tutorials you can do this easily even if you are just a beginner.